iOS
UIKit Dynamics avec UICollectionView
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Introduction
UIKit Dynamics est un moteur physique intégré à UIKit. UIKit Dynamics propose un ensemble d'API offrant une interopérabilité avec UICollectionView
et UICollectionViewLayout
Création d'un comportement de glisser personnalisé avec UIDynamicAnimator
Cet exemple montre comment créer un comportement de glissement personnalisé en sous- UIDynamicBehavior
et en sous- UICollectionViewFlowLayout
. Dans l'exemple, nous avons UICollectionView
qui permet la sélection de plusieurs éléments. Puis, avec un UIDynamicAnimator
long, ces éléments peuvent être déplacés dans une animation élastique et élastique pilotée par un UIDynamicAnimator
.
Le comportement de glissement est généré en combinant un comportement de bas niveau qui ajoute un UIAttachmentBehavior
aux angles pour un UIDynamicItem
et un comportement de haut niveau qui gère le comportement de bas niveau pour un certain nombre de UIDynamicItems
.
Nous pouvons commencer par créer ce comportement de bas niveau, nous appellerons RectangleAttachmentBehavior
Rapide
final class RectangleAttachmentBehavior: UIDynamicBehavior
{
init(item: UIDynamicItem, point: CGPoint)
{
// Higher frequency more "ridged" formation
let frequency: CGFloat = 8.0
// Lower damping longer animation takes to come to rest
let damping: CGFloat = 0.6
super.init()
// Attachment points are four corners of item
let points = self.attachmentPoints(for: point)
let attachmentBehaviors: [UIAttachmentBehavior] = points.map
{
let attachmentBehavior = UIAttachmentBehavior(item: item, attachedToAnchor: $0)
attachmentBehavior.frequency = frequency
attachmentBehavior.damping = damping
return attachmentBehavior
}
attachmentBehaviors.forEach
{
addChildBehavior($0)
}
}
func updateAttachmentLocation(with point: CGPoint)
{
// Update anchor points to new attachment points
let points = self.attachmentPoints(for: point)
let attachments = self.childBehaviors.flatMap { $0 as? UIAttachmentBehavior }
let pairs = zip(points, attachments)
pairs.forEach { $0.1.anchorPoint = $0.0 }
}
func attachmentPoints(for point: CGPoint) -> [CGPoint]
{
// Width and height should be close to the width and height of the item
let width: CGFloat = 40.0
let height: CGFloat = 40.0
let topLeft = CGPoint(x: point.x - width * 0.5, y: point.y - height * 0.5)
let topRight = CGPoint(x: point.x + width * 0.5, y: point.y - height * 0.5)
let bottomLeft = CGPoint(x: point.x - width * 0.5, y: point.y + height * 0.5)
let bottomRight = CGPoint(x: point.x + width * 0.5, y: point.y + height * 0.5)
let points = [topLeft, topRight, bottomLeft, bottomRight]
return points
}
}
Objectif c
@implementation RectangleAttachmentBehavior
- (instancetype)initWithItem:(id<UIDynamicItem>)item point:(CGPoint)point
{
CGFloat frequency = 8.0f;
CGFloat damping = 0.6f;
self = [super init];
if (self)
{
NSArray <NSValue *> *pointValues = [self attachmentPointValuesForPoint:point];
for (NSValue *value in pointValues)
{
UIAttachmentBehavior *attachment = [[UIAttachmentBehavior alloc]initWithItem:item attachedToAnchor:[value CGPointValue]];
attachment.frequency = frequency;
attachment.damping = damping;
[self addChildBehavior:attachment];
}
}
return self;
}
- (void)updateAttachmentLocationWithPoint:(CGPoint)point
{
NSArray <NSValue *> *pointValues = [self attachmentPointValuesForPoint:point];
for (NSInteger i = 0; i < pointValues.count; i++)
{
NSValue *pointValue = pointValues[i];
UIAttachmentBehavior *attachment = self.childBehaviors[i];
attachment.anchorPoint = [pointValue CGPointValue];
}
}
- (NSArray <NSValue *> *)attachmentPointValuesForPoint:(CGPoint)point
{
CGFloat width = 40.0f;
CGFloat height = 40.0f;
CGPoint topLeft = CGPointMake(point.x - width * 0.5, point.y - height * 0.5);
CGPoint topRight = CGPointMake(point.x + width * 0.5, point.y - height * 0.5);
CGPoint bottomLeft = CGPointMake(point.x - width * 0.5, point.y + height * 0.5);
CGPoint bottomRight = CGPointMake(point.x + width * 0.5, point.y + height * 0.5);
NSArray <NSValue *> *pointValues = @[[NSValue valueWithCGPoint:topLeft], [NSValue valueWithCGPoint:topRight], [NSValue valueWithCGPoint:bottomLeft], [NSValue valueWithCGPoint:bottomRight]];
return pointValues;
}
@end
Ensuite, nous pouvons créer le comportement de haut niveau qui combinera un certain nombre de RectangleAttachmentBehavior
.
Rapide
final class DragBehavior: UIDynamicBehavior
{
init(items: [UIDynamicItem], point: CGPoint)
{
super.init()
items.forEach
{
let rectAttachment = RectangleAttachmentBehavior(item: $0, point: point)
self.addChildBehavior(rectAttachment)
}
}
func updateDragLocation(with point: CGPoint)
{
// Tell low-level behaviors location has changed
self.childBehaviors.flatMap { $0 as? RectangleAttachmentBehavior }.forEach { $0.updateAttachmentLocation(with: point) }
}
}
Objectif c
@implementation DragBehavior
- (instancetype)initWithItems:(NSArray <id<UIDynamicItem>> *)items point: (CGPoint)point
{
self = [super init];
if (self)
{
for (id<UIDynamicItem> item in items)
{
RectangleAttachmentBehavior *rectAttachment = [[RectangleAttachmentBehavior alloc]initWithItem:item point:point];
[self addChildBehavior:rectAttachment];
}
}
return self;
}
- (void)updateDragLocationWithPoint:(CGPoint)point
{
for (RectangleAttachmentBehavior *rectAttachment in self.childBehaviors)
{
[rectAttachment updateAttachmentLocationWithPoint:point];
}
}
@end
Maintenant, avec nos comportements en place, l'étape suivante consiste à les ajouter à notre vue de collection lorsque. Comme nous voulons normalement une disposition de grille standard, nous pouvons sous- UICollectionViewFlowLayout
et modifier uniquement les attributs lors du glissement. Nous le faisons principalement en layoutAttributesForElementsInRect
et en utilisant la UIDynamicAnimator's
commodité itemsInRect
.
Rapide
final class DraggableLayout: UICollectionViewFlowLayout
{
// Array that holds dragged index paths
var indexPathsForDraggingElements: [IndexPath]?
// The dynamic animator that will animate drag behavior
var animator: UIDynamicAnimator?
// Custom high-level behavior that dictates drag animation
var dragBehavior: DragBehavior?
// Where dragging starts so can return there once dragging ends
var startDragPoint = CGPoint.zero
// Bool to keep track if dragging has ended
var isFinishedDragging = false
// Method to inform layout that dragging has started
func startDragging(indexPaths selectedIndexPaths: [IndexPath], from point: CGPoint)
{
indexPathsForDraggingElements = selectedIndexPaths
animator = UIDynamicAnimator(collectionViewLayout: self)
animator?.delegate = self
// Get all of the draggable attributes but change zIndex so above other cells
let draggableAttributes: [UICollectionViewLayoutAttributes] = selectedIndexPaths.flatMap {
let attribute = super.layoutAttributesForItem(at: $0)
attribute?.zIndex = 1
return attribute
}
startDragPoint = point
// Add them to high-level behavior
dragBehavior = DragBehavior(items: draggableAttributes, point: point)
// Add high-level behavior to animator
animator?.addBehavior(dragBehavior!)
}
func updateDragLocation(_ point: CGPoint)
{
// Tell high-level behavior that point has updated
dragBehavior?.updateDragLocation(with: point)
}
func endDragging()
{
isFinishedDragging = true
// Return high-level behavior to starting point
dragBehavior?.updateDragLocation(with: startDragPoint)
}
func clearDraggedIndexPaths()
{
// Reset state for next drag event
animator = nil
indexPathsForDraggingElements = nil
isFinishedDragging = false
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]?
{
let existingAttributes: [UICollectionViewLayoutAttributes] = super.layoutAttributesForElements(in: rect) ?? []
var allAttributes = [UICollectionViewLayoutAttributes]()
// Get normal flow layout attributes for non-drag items
for attributes in existingAttributes
{
if (indexPathsForDraggingElements?.contains(attributes.indexPath) ?? false) == false
{
allAttributes.append(attributes)
}
}
// Add dragged item attributes by asking animator for them
if let animator = self.animator
{
let animatorAttributes: [UICollectionViewLayoutAttributes] = animator.items(in: rect).flatMap { $0 as? UICollectionViewLayoutAttributes }
allAttributes.append(contentsOf: animatorAttributes)
}
return allAttributes
}
}
extension DraggableLayout: UIDynamicAnimatorDelegate
{
func dynamicAnimatorDidPause(_ animator: UIDynamicAnimator)
{
// Animator has paused and done dragging; reset state
guard isFinishedDragging else { return }
clearDraggedIndexPaths()
}
}
Objectif c
@interface DraggableLayout () <UIDynamicAnimatorDelegate>
@property (nonatomic, strong) NSArray <NSIndexPath *> *indexPathsForDraggingElements;
@property (nonatomic, strong) UIDynamicAnimator *animator;
@property (nonatomic, assign) CGPoint startDragPoint;
@property (nonatomic, assign) BOOL finishedDragging;
@property (nonatomic, strong) DragBehavior *dragBehavior;
@end
@implementation DraggableLayout
- (void)startDraggingWithIndexPaths:(NSArray <NSIndexPath *> *)selectedIndexPaths fromPoint:(CGPoint)point
{
self.indexPathsForDraggingElements = selectedIndexPaths;
self.animator = [[UIDynamicAnimator alloc]initWithCollectionViewLayout:self];
self.animator.delegate = self;
NSMutableArray *draggableAttributes = [[NSMutableArray alloc]initWithCapacity:selectedIndexPaths.count];
for (NSIndexPath *indexPath in selectedIndexPaths)
{
UICollectionViewLayoutAttributes *attributes = [super layoutAttributesForItemAtIndexPath:indexPath];
attributes.zIndex = 1;
[draggableAttributes addObject:attributes];
}
self.startDragPoint = point;
self.dragBehavior = [[DragBehavior alloc]initWithItems:draggableAttributes point:point];
[self.animator addBehavior:self.dragBehavior];
}
- (void)updateDragLoactionWithPoint:(CGPoint)point
{
[self.dragBehavior updateDragLocationWithPoint:point];
}
- (void)endDragging
{
self.finishedDragging = YES;
[self.dragBehavior updateDragLocationWithPoint:self.startDragPoint];
}
- (void)clearDraggedIndexPath
{
self.animator = nil;
self.indexPathsForDraggingElements = nil;
self.finishedDragging = NO;
}
- (void)dynamicAnimatorDidPause:(UIDynamicAnimator *)animator
{
if (self.finishedDragging)
{
[self clearDraggedIndexPath];
}
}
- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect
{
NSArray *existingAttributes = [super layoutAttributesForElementsInRect:rect];
NSMutableArray *allAttributes = [[NSMutableArray alloc]initWithCapacity:existingAttributes.count];
for (UICollectionViewLayoutAttributes *attributes in existingAttributes)
{
if (![self.indexPathsForDraggingElements containsObject:attributes.indexPath])
{
[allAttributes addObject:attributes];
}
}
[allAttributes addObjectsFromArray:[self.animator itemsInRect:rect]];
return allAttributes;
}
@end
Enfin, nous allons créer un contrôleur de vue qui créera notre UICollectionView
et gérera notre long geste d’ UICollectionView
.
Rapide
final class ViewController: UIViewController
{
// Collection view that displays cells
lazy var collectionView: UICollectionView =
{
let collectionView = UICollectionView(frame: .zero, collectionViewLayout: DraggableLayout())
collectionView.backgroundColor = .white
collectionView.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(collectionView)
collectionView.topAnchor.constraint(equalTo: self.topLayoutGuide.bottomAnchor).isActive = true
collectionView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor).isActive = true
collectionView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor).isActive = true
collectionView.bottomAnchor.constraint(equalTo: self.bottomLayoutGuide.topAnchor).isActive = true
return collectionView
}()
// Gesture that drives dragging
lazy var longPress: UILongPressGestureRecognizer =
{
let longPress = UILongPressGestureRecognizer(target: self, action: #selector(self.handleLongPress(sender:)))
return longPress
}()
// Array that holds selected index paths
var selectedIndexPaths = [IndexPath]()
override func viewDidLoad()
{
super.viewDidLoad()
collectionView.delegate = self
collectionView.dataSource = self
collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: "Cell")
collectionView.addGestureRecognizer(longPress)
}
func handleLongPress(sender: UILongPressGestureRecognizer)
{
guard let draggableLayout = collectionView.collectionViewLayout as? DraggableLayout else { return }
let location = sender.location(in: collectionView)
switch sender.state
{
case .began:
draggableLayout.startDragging(indexPaths: selectedIndexPaths, from: location)
case .changed:
draggableLayout.updateDragLocation(location)
case .ended, .failed, .cancelled:
draggableLayout.endDragging()
case .possible:
break
}
}
}
extension ViewController: UICollectionViewDelegate, UICollectionViewDataSource
{
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
{
return 1000
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath)
cell.backgroundColor = .gray
if selectedIndexPaths.contains(indexPath) == true
{
cell.backgroundColor = .red
}
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
{
// Bool that determines if cell is being selected or unselected
let isSelected = !selectedIndexPaths.contains(indexPath)
let cell = collectionView.cellForItem(at: indexPath)
cell?.backgroundColor = isSelected ? .red : .gray
if isSelected
{
selectedIndexPaths.append(indexPath)
}
else
{
selectedIndexPaths.remove(at: selectedIndexPaths.index(of: indexPath)!)
}
}
}
Objectif c
@interface ViewController () <UICollectionViewDelegate, UICollectionViewDataSource>
@property (nonatomic, strong) UICollectionView *collectionView;
@property (nonatomic, strong) UILongPressGestureRecognizer *longPress;
@property (nonatomic, strong) NSMutableArray <NSIndexPath *> *selectedIndexPaths;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.collectionView.delegate = self;
self.collectionView.dataSource = self;
[self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:@"Cell"];
[self.collectionView addGestureRecognizer:self.longPress];
self.selectedIndexPaths = [[NSMutableArray alloc]init];
}
- (UICollectionView *)collectionView
{
if (!_collectionView)
{
_collectionView = [[UICollectionView alloc]initWithFrame:CGRectZero collectionViewLayout:[[DraggableLayout alloc]init]];
_collectionView.backgroundColor = [UIColor whiteColor];
_collectionView.translatesAutoresizingMaskIntoConstraints = NO;
[self.view addSubview:_collectionView];
[_collectionView.topAnchor constraintEqualToAnchor:self.topLayoutGuide.bottomAnchor].active = YES;
[_collectionView.leadingAnchor constraintEqualToAnchor:self.view.leadingAnchor].active = YES;
[_collectionView.trailingAnchor constraintEqualToAnchor:self.view.trailingAnchor].active = YES;
[_collectionView.bottomAnchor constraintEqualToAnchor:self.bottomLayoutGuide.topAnchor].active = YES;
}
return _collectionView;
}
- (UILongPressGestureRecognizer *)longPress
{
if (!_longPress)
{
_longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(handleLongPress:)];
}
return _longPress;
}
- (void)handleLongPress:(UILongPressGestureRecognizer *)sender
{
DraggableLayout *draggableLayout = (DraggableLayout *)self.collectionView.collectionViewLayout;
CGPoint location = [sender locationInView:self.collectionView];
if (sender.state == UIGestureRecognizerStateBegan)
{
[draggableLayout startDraggingWithIndexPaths:self.selectedIndexPaths fromPoint:location];
}
else if(sender.state == UIGestureRecognizerStateChanged)
{
[draggableLayout updateDragLoactionWithPoint:location];
}
else if(sender.state == UIGestureRecognizerStateEnded || sender.state == UIGestureRecognizerStateCancelled || sender.state == UIGestureRecognizerStateFailed)
{
[draggableLayout endDragging];
}
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return 1000;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"Cell" forIndexPath:indexPath];
cell.backgroundColor = [UIColor grayColor];
if ([self.selectedIndexPaths containsObject:indexPath])
{
cell.backgroundColor = [UIColor redColor];
}
return cell;
}
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
BOOL isSelected = ![self.selectedIndexPaths containsObject:indexPath];
UICollectionViewCell *cell = [collectionView cellForItemAtIndexPath:indexPath];
if (isSelected)
{
cell.backgroundColor = [UIColor redColor];
[self.selectedIndexPaths addObject:indexPath];
}
else
{
cell.backgroundColor = [UIColor grayColor];
[self.selectedIndexPaths removeObject:indexPath];
}
}
@end
Pour plus d'informations Session 2013 de la WWDC "Techniques avancées avec dynamique UIKit"