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Introducción

Todos los eventos de entidad extienden EntityEvent, la superclase para EntityEvents.

Todos los EntityEvents conocidos se pueden encontrar a continuación, y se tratarán en esta documentación.

Evento EntityDamage

El evento EntityDamage se lanza cuando una Entidad está dañada.

EntityDamageEvent

@EventHandler
public void onEntityDamage(EntityDamageEvent e) {
    DamageCause cause = e.getCause();    //Get the event DamageCause
    double rawDamage = e.getDamage();    //Returns the damage before any calculation
    double damageModified = e.getDamage(DamageModifier.X);     //Returns the damage that would be caused with the specified modifier
    double finalDamage = e.getFinalDamage();    //Gets the final damage of this event, with all the calculations included

    e.setCancelled(boolean x);    //If for any reasons you want the event to not happen, you can cancel it
    e.setDamage(double damage);    //You can change the full damage the event will cause
    e.setDamage(DamageModifier modifier, double damage);    //Changes the damage considering any possible modifier
}

La mayoría de las veces, el EntityDamageEvent no se utilizará. En su lugar, se utilizará una de sus subclases, como EntityDamageByEntityEvent o EntityDamageByBlockEvent . Ambos se pueden ver a continuación.


EntityDamageByEntityEvent

@EventHandler
public void onEntityDamageByEntity(EntityDamageByEntityEvent e) {
    //Retrieving the Entity that dealt damage
    Entity damageDealer = e.getDamager();

    //Retrieving the Entity that took damage
    Entity damageTaker = e.getEntity();

    //Retrieving the cause of the damage
    DamageCause cause = e.getDamageCause();

    //damage is the double value of the damage before all the resistances and modifiers have been applied
    double damage = e.getDamage();

    //FinalDamage is the double value of the damage after all the resistances and modifiers have been applied
    double finalDamage = e.getFinalDamage();

   //You can also set the raw damage (before modifiers) for the event to a different value
   e.setDamage(20.0);
}

EntityDamageByBlockEvent

Una extensión simple para EntityDamageEvent, pero con un método diferente:

Block b = event.getDamager();    //Returns the block that dealt damage to the entity

EntityEvent (Superclase)

Las subclases conocidas para eventos de entidad son:

Subclases Subclases Subclases
CreatureSpawnEvent CreeperPowerEvent EntityChangeBlockEvent
EntityCombustEvent EntityCreatePortalEvent EntityDamageEvent
EntityDeathEvent EntityExplodeEvent EntityInteractEvent
EntityPortalEnterEvent EntityRegainHealthEvent EntityShootBowEvent
EntityTameEvent EntityTargetEvent EntityTeleportEvent
EntidadUnleashEvent ExplosionPrimeEvent ComidaNivelCambiarEvento
HorseJumpEvent ArtículoDespawnEvent ItemSpawnEvent
PigZapEvent ProjectileHitEvent ProjectileLaunchEvent
SheepDyeWoolEvent SheepRegrowWoolEvent SlimeSplitEvent


Además de esto, todas las subclases heredan los siguientes métodos:

Entity getEntity();            //Entity who is involved in this event
EntityType getEntityType();    //EntityType of the Entity involved in this event


Modified text is an extract of the original Stack Overflow Documentation
Licenciado bajo CC BY-SA 3.0
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