bukkit
Eventos de la entidad
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Introducción
Todos los eventos de entidad extienden EntityEvent, la superclase para EntityEvents.
Todos los EntityEvents conocidos se pueden encontrar a continuación, y se tratarán en esta documentación.
Evento EntityDamage
El evento EntityDamage se lanza cuando una Entidad está dañada.
EntityDamageEvent
@EventHandler
public void onEntityDamage(EntityDamageEvent e) {
DamageCause cause = e.getCause(); //Get the event DamageCause
double rawDamage = e.getDamage(); //Returns the damage before any calculation
double damageModified = e.getDamage(DamageModifier.X); //Returns the damage that would be caused with the specified modifier
double finalDamage = e.getFinalDamage(); //Gets the final damage of this event, with all the calculations included
e.setCancelled(boolean x); //If for any reasons you want the event to not happen, you can cancel it
e.setDamage(double damage); //You can change the full damage the event will cause
e.setDamage(DamageModifier modifier, double damage); //Changes the damage considering any possible modifier
}
La mayoría de las veces, el EntityDamageEvent no se utilizará. En su lugar, se utilizará una de sus subclases, como EntityDamageByEntityEvent o EntityDamageByBlockEvent . Ambos se pueden ver a continuación.
EntityDamageByEntityEvent
@EventHandler
public void onEntityDamageByEntity(EntityDamageByEntityEvent e) {
//Retrieving the Entity that dealt damage
Entity damageDealer = e.getDamager();
//Retrieving the Entity that took damage
Entity damageTaker = e.getEntity();
//Retrieving the cause of the damage
DamageCause cause = e.getDamageCause();
//damage is the double value of the damage before all the resistances and modifiers have been applied
double damage = e.getDamage();
//FinalDamage is the double value of the damage after all the resistances and modifiers have been applied
double finalDamage = e.getFinalDamage();
//You can also set the raw damage (before modifiers) for the event to a different value
e.setDamage(20.0);
}
EntityDamageByBlockEvent
Una extensión simple para EntityDamageEvent, pero con un método diferente:
Block b = event.getDamager(); //Returns the block that dealt damage to the entity
EntityEvent (Superclase)
Las subclases conocidas para eventos de entidad son:
Subclases | Subclases | Subclases |
---|---|---|
CreatureSpawnEvent | CreeperPowerEvent | EntityChangeBlockEvent |
EntityCombustEvent | EntityCreatePortalEvent | EntityDamageEvent |
EntityDeathEvent | EntityExplodeEvent | EntityInteractEvent |
EntityPortalEnterEvent | EntityRegainHealthEvent | EntityShootBowEvent |
EntityTameEvent | EntityTargetEvent | EntityTeleportEvent |
EntidadUnleashEvent | ExplosionPrimeEvent | ComidaNivelCambiarEvento |
HorseJumpEvent | ArtículoDespawnEvent | ItemSpawnEvent |
PigZapEvent | ProjectileHitEvent | ProjectileLaunchEvent |
SheepDyeWoolEvent | SheepRegrowWoolEvent | SlimeSplitEvent |
Además de esto, todas las subclases heredan los siguientes métodos:
Entity getEntity(); //Entity who is involved in this event
EntityType getEntityType(); //EntityType of the Entity involved in this event
Modified text is an extract of the original Stack Overflow Documentation
Licenciado bajo CC BY-SA 3.0
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