bukkit
Eventi di entità
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introduzione
Tutti gli eventi entità estende EntityEvent, la superclasse di EntityEvents.
Tutti gli EntityEvents noti sono disponibili di seguito e saranno trattati in questa documentazione.
Evento EntityDamage
L'evento EntityDamage viene generato quando un'entità è danneggiata.
EntityDamageEvent
@EventHandler
public void onEntityDamage(EntityDamageEvent e) {
DamageCause cause = e.getCause(); //Get the event DamageCause
double rawDamage = e.getDamage(); //Returns the damage before any calculation
double damageModified = e.getDamage(DamageModifier.X); //Returns the damage that would be caused with the specified modifier
double finalDamage = e.getFinalDamage(); //Gets the final damage of this event, with all the calculations included
e.setCancelled(boolean x); //If for any reasons you want the event to not happen, you can cancel it
e.setDamage(double damage); //You can change the full damage the event will cause
e.setDamage(DamageModifier modifier, double damage); //Changes the damage considering any possible modifier
}
La maggior parte delle volte, EntityDamageEvent non verrà utilizzato. Verrà utilizzata una sottoclasse, ad esempio EntityDamageByEntityEvent o EntityDamageByBlockEvent . Entrambi possono essere visti sotto.
EntityDamageByEntityEvent
@EventHandler
public void onEntityDamageByEntity(EntityDamageByEntityEvent e) {
//Retrieving the Entity that dealt damage
Entity damageDealer = e.getDamager();
//Retrieving the Entity that took damage
Entity damageTaker = e.getEntity();
//Retrieving the cause of the damage
DamageCause cause = e.getDamageCause();
//damage is the double value of the damage before all the resistances and modifiers have been applied
double damage = e.getDamage();
//FinalDamage is the double value of the damage after all the resistances and modifiers have been applied
double finalDamage = e.getFinalDamage();
//You can also set the raw damage (before modifiers) for the event to a different value
e.setDamage(20.0);
}
EntityDamageByBlockEvent
Una semplice estensione a EntityDamageEvent, ma con un metodo diverso:
Block b = event.getDamager(); //Returns the block that dealt damage to the entity
EntityEvent (Superclasse)
Le sottoclasse conosciute per Eventi entità sono:
Sotto-Classi | Sotto-Classi | Sotto-Classi |
---|---|---|
CreatureSpawnEvent | CreeperPowerEvent | EntityChangeBlockEvent |
EntityCombustEvent | EntityCreatePortalEvent | EntityDamageEvent |
EntityDeathEvent | EntityExplodeEvent | EntityInteractEvent |
EntityPortalEnterEvent | EntityRegainHealthEvent | EntityShootBowEvent |
EntityTameEvent | EntityTargetEvent | EntityTeleportEvent |
EntityUnleashEvent | ExplosionPrimeEvent | FoodLevelChangeEvent |
HorseJumpEvent | ItemDespawnEvent | ItemSpawnEvent |
PigZapEvent | ProjectileHitEvent | ProjectileLaunchEvent |
SheepDyeWoolEvent | SheepRegrowWoolEvent | SlimeSplitEvent |
Oltre a questo, tutte le sottoclassi ereditano i seguenti metodi:
Entity getEntity(); //Entity who is involved in this event
EntityType getEntityType(); //EntityType of the Entity involved in this event
Modified text is an extract of the original Stack Overflow Documentation
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