Android
AudioManager
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Demande de focus audio transitoire
audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
audioManager.requestAudioFocus(audioListener, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN_TRANSIENT);
changedListener = new AudioManager.OnAudioFocusChangeListener() {
@Override
public void onAudioFocusChange(int focusChange) {
if (focusChange == AudioManager.AUDIOFOCUS_GAIN) {
// You now have the audio focus and may play sound.
// When the sound has been played you give the focus back.
audioManager.abandonAudioFocus(changedListener);
}
}
}
Demande de focus audio
audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
audioManager.requestAudioFocus(audioListener, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
changedListener = new AudioManager.OnAudioFocusChangeListener() {
@Override
public void onAudioFocusChange(int focusChange) {
if (focusChange == AudioManager.AUDIOFOCUS_GAIN) {
// You now have the audio focus and may play sound.
}
else if (focusChange == AudioManager.AUDIOFOCUS_REQUEST_FAILED) {
// Handle the failure.
}
}
}
Modified text is an extract of the original Stack Overflow Documentation
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