.NET Framework
Vernetzung
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Bemerkungen
Siehe auch: HTTP-Clients
Grundlegender TCP-Chat (TcpListener, TcpClient, NetworkStream)
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class TcpChat
{
static void Main(string[] args)
{
if(args.Length == 0)
{
Console.WriteLine("Basic TCP chat");
Console.WriteLine();
Console.WriteLine("Usage:");
Console.WriteLine("tcpchat server <port>");
Console.WriteLine("tcpchat client <url> <port>");
return;
}
try
{
Run(args);
}
catch(IOException)
{
Console.WriteLine("--- Connection lost");
}
catch(SocketException ex)
{
Console.WriteLine("--- Can't connect: " + ex.Message);
}
}
static void Run(string[] args)
{
TcpClient client;
NetworkStream stream;
byte[] buffer = new byte[256];
var encoding = Encoding.ASCII;
if(args[0].StartsWith("s", StringComparison.InvariantCultureIgnoreCase))
{
var port = int.Parse(args[1]);
var listener = new TcpListener(IPAddress.Any, port);
listener.Start();
Console.WriteLine("--- Waiting for a connection...");
client = listener.AcceptTcpClient();
}
else
{
var hostName = args[1];
var port = int.Parse(args[2]);
client = new TcpClient();
client.Connect(hostName, port);
}
stream = client.GetStream();
Console.WriteLine("--- Connected. Start typing! (exit with Ctrl-C)");
while(true)
{
if(Console.KeyAvailable)
{
var lineToSend = Console.ReadLine();
var bytesToSend = encoding.GetBytes(lineToSend + "\r\n");
stream.Write(bytesToSend, 0, bytesToSend.Length);
stream.Flush();
}
if (stream.DataAvailable)
{
var receivedBytesCount = stream.Read(buffer, 0, buffer.Length);
var receivedString = encoding.GetString(buffer, 0, receivedBytesCount);
Console.Write(receivedString);
}
}
}
}
Einfacher SNTP-Client (UdpClient)
Weitere Informationen zum SNTP-Protokoll finden Sie unter RFC 2030 .
using System;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Net.Sockets;
class SntpClient
{
const int SntpPort = 123;
static DateTime BaseDate = new DateTime(1900, 1, 1);
static void Main(string[] args)
{
if(args.Length == 0) {
Console.WriteLine("Simple SNTP client");
Console.WriteLine();
Console.WriteLine("Usage: sntpclient <sntp server url> [<local timezone>]");
Console.WriteLine();
Console.WriteLine("<local timezone>: a number between -12 and 12 as hours from UTC");
Console.WriteLine("(append .5 for an extra half an hour)");
return;
}
double localTimeZoneInHours = 0;
if(args.Length > 1)
localTimeZoneInHours = double.Parse(args[1], CultureInfo.InvariantCulture);
var udpClient = new UdpClient();
udpClient.Client.ReceiveTimeout = 5000;
var sntpRequest = new byte[48];
sntpRequest[0] = 0x23; //LI=0 (no warning), VN=4, Mode=3 (client)
udpClient.Send(
dgram: sntpRequest,
bytes: sntpRequest.Length,
hostname: args[0],
port: SntpPort);
byte[] sntpResponse;
try
{
IPEndPoint remoteEndpoint = null;
sntpResponse = udpClient.Receive(ref remoteEndpoint);
}
catch(SocketException)
{
Console.WriteLine("*** No response received from the server");
return;
}
uint numberOfSeconds;
if(BitConverter.IsLittleEndian)
numberOfSeconds = BitConverter.ToUInt32(
sntpResponse.Skip(40).Take(4).Reverse().ToArray()
,0);
else
numberOfSeconds = BitConverter.ToUInt32(sntpResponse, 40);
var date = BaseDate.AddSeconds(numberOfSeconds).AddHours(localTimeZoneInHours);
Console.WriteLine(
$"Current date in server: {date:yyyy-MM-dd HH:mm:ss} UTC{localTimeZoneInHours:+0.#;-0.#;.}");
}
}
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