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Usando la classe Graphics

Intro

La classe Graphics ti permette di disegnare su componenti java come un Jpanel , può essere usato per disegnare stringhe, linee, forme e immagini. Ciò avviene sovrascrivendo il paintComponent(Graphics g) del JComponent si sta disegnando utilizzando l'oggetto Graphics ricevuto come argomento per eseguire il disegno:

Board classe

import java.awt.*;
import javax.swing.*;

public class Board extends JPanel{
    
    public Board() {
        setBackground(Color.WHITE);
    }

    @override
    public Dimension getPreferredSize() {
        return new Dimension(400, 400);
    }
    
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        // draws a line diagonally across the screen
        g.drawLine(0, 0, 400, 400);
        // draws a rectangle around "hello there!"
        g.drawRect(140, 180, 115, 25);
    }        
}

classe wrapper DrawingCanvas

import javax.swing.*;

public class DrawingCanvas extends JFrame {
    
    public DrawingCanvas() {
        
        Board board = new Board();
        
        add(board); // adds the Board to our JFrame    
        pack(); // sets JFrame dimension to contain subcomponents
        
        setResizable(false);
        setTitle("Graphics Test");
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        
        setLocationRelativeTo(null); // centers window on screen
    }
    
    public static void main(String[] args) {
        DrawingCanvas canvas = new DrawingCanvas();
        canvas.setVisible(true);
    }
}

Colori

Per disegnare forme con colori diversi è necessario impostare il colore dell'oggetto Graphics prima di ogni chiamata di disegno utilizzando setColor :

g.setColor(Color.BLUE);  // draws a blue square
g.fillRect(10, 110, 100, 100);

g.setColor(Color.RED);  // draws a red circle
g.fillOval(10, 10, 100, 100);

g.setColor(Color.GREEN);  // draws a green triangle
int[] xPoints = {0, 200, 100};
int[] yPoints = {100, 100, 280};
g.fillPolygon(xPoints, yPoints, 3);

Disegno di immagini

Le immagini possono essere disegnate su un JComponent usando il metodo drawImage della classe Graphics :

caricamento di un'immagine

BufferedImage img;
try {
    img = ImageIO.read(new File("stackoverflow.jpg"));
} catch (IOException e) {
    throw new RuntimeException("Could not load image", e);
}

disegnare l'immagine

@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);

    int x = 0;
    int y = 0;

    g.drawImage(img, x, y, this);
}

La x e y specificano la posizione dei top-sinistra dell'immagine.

Utilizzo del metodo Repaint per creare un'animazione di base

La classe MyFrame estende JFrame e contiene anche il metodo principale

import javax.swing.JFrame;


public class MyFrame extends JFrame{

    //main method called on startup
    public static void main(String[] args) throws InterruptedException {
    
        //creates a frame window
        MyFrame frame = new MyFrame();
    
        //very basic game loop where the graphics are re-rendered
        while(true){
            frame.getPanel().repaint();
        
            //The program waits a while before rerendering
            Thread.sleep(12);
        }
    }

    //the MyPanel is the other class and it extends JPanel
    private MyPanel panel;

    //constructor that sets some basic staring values
    public MyFrame(){
        this.setSize(500, 500);
        this.setLocationRelativeTo(null);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    
        //creates the MyPanel with paramaters of x=0 and y=0
        panel = new MyPanel(0,0);
        //adds the panel (which is a JComponent because it extends JPanel) 
        //into the frame 
        this.add(panel);
        //shows the frame window
        this.setVisible(true);
    }
 
    //gets the panel 
    public MyPanel getPanel(){
        return panel;
    }

}

La classe MyPanel che estende JPanel e ha il metodo paintComponent

import java.awt.Graphics;
import javax.swing.JPanel;


public class MyPanel extends JPanel{

    //two int variables to store the x and y coordinate 
    private int x;
    private int y;

    //construcor of the MyPanel class
    public MyPanel(int x, int y){
        this.x = x;
        this.y = y;
    }

    /*the method that deals with the graphics 
        this method is called when the component is first loaded, 
         when the component is resized and when the repaint() method is 
        called for this component
    */
    @Override
    public void paintComponent(Graphics g){
        super.paintComponent(g);

        //changes the x and y varible values
        x++;
        y++;

        //draws a rectangle at the x and y values
        g.fillRect(x, y, 50, 50);
    }

}


Modified text is an extract of the original Stack Overflow Documentation
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