StackExchange.Redis
Publicera prenumerera
Sök…
Grunderna
När du är ansluten kan du publicera meddelanden genom att ringa ISubscriber.Publish
metoden:
// grab an instance of an ISubscriber
var subscriber = connection.GetSubscriber();
// publish a message to the 'chat' channel
subscriber.Publish("chat", "This is a message")
Konsumenter kan prenumerera på kanalen med ISubscriber.Subscribe
metoden. Meddelanden som skickas av utgivaren kommer att hanteras av hanteraren som skickas till den här metoden.
// grab an instance of an ISubscriber
var subscriber = connection.GetSubscriber();
// subscribe to a messages over the 'chat' channel
subscriber.Subscribe("chat", (channel, message) => {
// do something with the message
Console.WriteLine((string)message);
});
Komplexa data (JSON)
Du kan sända mer komplexa meddelanden genom att serialisera nyttolasten innan du publicerar den:
// definition of a message
public class ChatMessage
{
public Guid Id { get; set; }
public string User { get; set; }
public string Text { get; set; }
}
// grab an instance of an ISubscriber
var subscriber = connection.GetSubscriber();
var message = new ChatMessage
{
Id = Guid.NewGuid(),
User = "User 1234",
Text = "Hello World!"
};
// serialize a ChatMessage
// this uses JIL to serialize to JSON
var json = JSON.Serialize(message);
// publish the message to the 'chat' channel
subscriber.Publish("chat", json)
Abonnenten måste sedan deserialisera meddelandet:
// grab an instance of an ISubscriber
var subscriber = connection.GetSubscriber();
// subscribe to messages over the 'chat' channel
subscriber.Subscribe("chat", (channel, json) => {
var message = JSON.Deserialize<ChatMessage>(json);
// do something with the message
Console.WriteLine($"{message.User} said {message.Text}");
});
Komplexa data (Protobuf)
StackExchange.Redis stöder också skicka byte över puben / subkanalen, här använder vi protobuf-net för att serialisera vårt meddelande till en byte-grupp innan vi skickar det:
// definition of a message (marked up with Protobuf attributes)
[ProtoContract]
public class ChatMessage
{
[ProtoMember(1)]
public Guid Id { get; set; }
[ProtoMember(2)]
public string User { get; set; }
[ProtoMember(3)]
public string Text { get; set; }
}
// grab an instance of an ISubscriber
var subscriber = connection.GetSubscriber();
var message = new ChatMessage
{
Id = Guid.NewGuid(),
User = "User 1234",
Text = "Hello World!"
};
using (var memoryStream = new MemoryStream())
{
// serialize a ChatMessage using protobuf-net
Serializer.Serialize(memoryStream, message);
// publish the message to the 'chat' channel
subscriber.Publish("chat", memoryStream.ToArray());
}
Återigen måste abonnenten deserialisera meddelandet vid mottagandet:
// grab an instance of an ISubscriber
var subscriber = connection.GetSubscriber();
// subscribe to messages over the 'chat' channel
subscriber.Subscribe("chat", (channel, bytes) => {
using (var memoryStream = new MemoryStream(bytes))
{
var message = Serializer.Deserialize<ChatMessage>(memoryStream);
// do something with the message
Console.WriteLine($"{message.User} said {message.Text}");
}
});
Modified text is an extract of the original Stack Overflow Documentation
Licensierat under CC BY-SA 3.0
Inte anslutet till Stack Overflow