ActionScript 3
Listenlebenszyklus anzeigen
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Bemerkungen
Frame-basierte Animationen in Flash und AIR implementieren den folgenden Lebenszyklus:
-
Event.ENTER_FRAME
wirdEvent.ENTER_FRAME
- Konstruktorcode von untergeordneten Anzeigeobjekten wird ausgeführt
-
Event.FRAME_CONSTRUCTED
wirdEvent.FRAME_CONSTRUCTED
- Frame-Aktionen im
MovieClip
Symbol werden ausgeführt -
MovieClip
inMovieClip
Symbolen werden ausgeführt -
Event.EXIT_FRAME
wirdEvent.EXIT_FRAME
-
Event.RENDER
wirdEvent.RENDER
Hinzugefügt und aus dem Bühnenlebenszyklus entfernt
package {
import flash.display.Sprite;
import flash.events.Event;
public class Viewport extends Sprite {
/** Constructor */
public function Viewport() {
super();
// Listen for added to stage event
addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
}
/** Added to stage handler */
protected function addedToStageHandler(event:Event):void {
// Remove added to stage event listener
removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
// Listen for removed from stage event
addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler);
}
/** Removed from stage handler */
protected function removedFromStageHandler(event:Event):void {
// Remove removed from stage event listener
removeEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler);
// Listen for added to stage event
addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
}
/** Dispose */
public function dispose():void {
// Remove added to stage event listener
removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
// Remove removed from stage event listener
removeEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler);
}
}
}
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