bukkit
Światowa generacja
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Generator pustki
Klasa generatora pustek:
public class VoidGenerator extends ChunkGenerator
{
@SuppressWarnings("deprecation")
public byte[] generate(World w, Random rand, int x, int z)
{
byte[] result = new byte[32768]; //chunksized array filled with 0 - Air
//Build a platform with Bedrock where the player shall spawn later
if(x == 0 && z == 0)
{
result[xyz(0, 64, 0)] = (byte)Material.BEDROCK.getId();
result[xyz(1, 64, 0)] = (byte)Material.BEDROCK.getId();
result[xyz(0, 64, 1)] = (byte)Material.BEDROCK.getId();
}
return result;
}
private Integer xyz(int x, int y, int z)
{
return (x * 16 + z)*128+y; //position inside the chunk
}
}
Każda klasa, w której chcesz wygenerować nowy świat:
public void generateWorld(String mapName)
{
try
{
WorldCreator w = new WorldCreator(mapName);
w.generateStructures(false); //no trees, etc.
w.generator(new VoidGenerator()); //use the VoidGenerator
w.environment(Environment.NORMAL); //no nether, etc.
w.createWorld(); //create the world
}
catch(Exception ex)
{
ex.printStackTrace();
}
}
Modified text is an extract of the original Stack Overflow Documentation
Licencjonowany na podstawie CC BY-SA 3.0
Nie związany z Stack Overflow