C++
Exemples de serveur client
Recherche…
Bonjour TCP Server
Permettez-moi de commencer en disant que vous devriez d'abord visiter le Guide de programmation réseau de Beej et le lire rapidement, ce qui explique la plupart de ces choses un peu plus verbalement. Nous allons créer un simple serveur TCP ici qui dira "Hello World" à toutes les connexions entrantes et les fermera ensuite. Une autre chose à noter est que le serveur communiquera avec les clients de manière itérative, ce qui signifie un client à la fois. Assurez-vous de consulter les pages de manuel pertinentes car elles peuvent contenir des informations précieuses sur chaque structure d'appel et de socket.
Nous allons exécuter le serveur avec un port, nous allons donc également prendre un argument pour le numéro de port. Commençons avec le code -
#include <cstring> // sizeof()
#include <iostream>
#include <string>
// headers for socket(), getaddrinfo() and friends
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h> // close()
int main(int argc, char *argv[])
{
// Let's check if port number is supplied or not..
if (argc != 2) {
std::cerr << "Run program as 'program <port>'\n";
return -1;
}
auto &portNum = argv[1];
const unsigned int backLog = 8; // number of connections allowed on the incoming queue
addrinfo hints, *res, *p; // we need 2 pointers, res to hold and p to iterate over
memset(&hints, 0, sizeof(hints));
// for more explanation, man socket
hints.ai_family = AF_UNSPEC; // don't specify which IP version to use yet
hints.ai_socktype = SOCK_STREAM; // SOCK_STREAM refers to TCP, SOCK_DGRAM will be?
hints.ai_flags = AI_PASSIVE;
// man getaddrinfo
int gAddRes = getaddrinfo(NULL, portNum, &hints, &res);
if (gAddRes != 0) {
std::cerr << gai_strerror(gAddRes) << "\n";
return -2;
}
std::cout << "Detecting addresses" << std::endl;
unsigned int numOfAddr = 0;
char ipStr[INET6_ADDRSTRLEN]; // ipv6 length makes sure both ipv4/6 addresses can be stored in this variable
// Now since getaddrinfo() has given us a list of addresses
// we're going to iterate over them and ask user to choose one
// address for program to bind to
for (p = res; p != NULL; p = p->ai_next) {
void *addr;
std::string ipVer;
// if address is ipv4 address
if (p->ai_family == AF_INET) {
ipVer = "IPv4";
sockaddr_in *ipv4 = reinterpret_cast<sockaddr_in *>(p->ai_addr);
addr = &(ipv4->sin_addr);
++numOfAddr;
}
// if address is ipv6 address
else {
ipVer = "IPv6";
sockaddr_in6 *ipv6 = reinterpret_cast<sockaddr_in6 *>(p->ai_addr);
addr = &(ipv6->sin6_addr);
++numOfAddr;
}
// convert IPv4 and IPv6 addresses from binary to text form
inet_ntop(p->ai_family, addr, ipStr, sizeof(ipStr));
std::cout << "(" << numOfAddr << ") " << ipVer << " : " << ipStr
<< std::endl;
}
// if no addresses found :(
if (!numOfAddr) {
std::cerr << "Found no host address to use\n";
return -3;
}
// ask user to choose an address
std::cout << "Enter the number of host address to bind with: ";
unsigned int choice = 0;
bool madeChoice = false;
do {
std::cin >> choice;
if (choice > (numOfAddr + 1) || choice < 1) {
madeChoice = false;
std::cout << "Wrong choice, try again!" << std::endl;
} else
madeChoice = true;
} while (!madeChoice);
p = res;
// let's create a new socket, socketFD is returned as descriptor
// man socket for more information
// these calls usually return -1 as result of some error
int sockFD = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sockFD == -1) {
std::cerr << "Error while creating socket\n";
freeaddrinfo(res);
return -4;
}
// Let's bind address to our socket we've just created
int bindR = bind(sockFD, p->ai_addr, p->ai_addrlen);
if (bindR == -1) {
std::cerr << "Error while binding socket\n";
// if some error occurs, make sure to close socket and free resources
close(sockFD);
freeaddrinfo(res);
return -5;
}
// finally start listening for connections on our socket
int listenR = listen(sockFD, backLog);
if (listenR == -1) {
std::cerr << "Error while Listening on socket\n";
// if some error occurs, make sure to close socket and free resources
close(sockFD);
freeaddrinfo(res);
return -6;
}
// structure large enough to hold client's address
sockaddr_storage client_addr;
socklen_t client_addr_size = sizeof(client_addr);
const std::string response = "Hello World";
// a fresh infinite loop to communicate with incoming connections
// this will take client connections one at a time
// in further examples, we're going to use fork() call for each client connection
while (1) {
// accept call will give us a new socket descriptor
int newFD
= accept(sockFD, (sockaddr *) &client_addr, &client_addr_size);
if (newFD == -1) {
std::cerr << "Error while Accepting on socket\n";
continue;
}
// send call sends the data you specify as second param and it's length as 3rd param, also returns how many bytes were actually sent
auto bytes_sent = send(newFD, response.data(), response.length(), 0);
close(newFD);
}
close(sockFD);
freeaddrinfo(res);
return 0;
}
Le programme suivant s'exécute comme -
Detecting addresses
(1) IPv4 : 0.0.0.0
(2) IPv6 : ::
Enter the number of host address to bind with: 1
Bonjour client TCP
Ce programme est complémentaire au programme Hello TCP Server, vous pouvez les exécuter pour vérifier leur validité. Le flux de programme est assez courant avec le serveur Hello TCP, alors assurez-vous de jeter un oeil à cela.
Voici le code -
#include <cstring>
#include <iostream>
#include <string>
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
int main(int argc, char *argv[])
{
// Now we're taking an ipaddress and a port number as arguments to our program
if (argc != 3) {
std::cerr << "Run program as 'program <ipaddress> <port>'\n";
return -1;
}
auto &ipAddress = argv[1];
auto &portNum = argv[2];
addrinfo hints, *p;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
int gAddRes = getaddrinfo(ipAddress, portNum, &hints, &p);
if (gAddRes != 0) {
std::cerr << gai_strerror(gAddRes) << "\n";
return -2;
}
if (p == NULL) {
std::cerr << "No addresses found\n";
return -3;
}
// socket() call creates a new socket and returns it's descriptor
int sockFD = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sockFD == -1) {
std::cerr << "Error while creating socket\n";
return -4;
}
// Note: there is no bind() call as there was in Hello TCP Server
// why? well you could call it though it's not necessary
// because client doesn't necessarily has to have a fixed port number
// so next call will bind it to a random available port number
// connect() call tries to establish a TCP connection to the specified server
int connectR = connect(sockFD, p->ai_addr, p->ai_addrlen);
if (connectR == -1) {
close(sockFD);
std::cerr << "Error while connecting socket\n";
return -5;
}
std::string reply(15, ' ');
// recv() call tries to get the response from server
// BUT there's a catch here, the response might take multiple calls
// to recv() before it is completely received
// will be demonstrated in another example to keep this minimal
auto bytes_recv = recv(sockFD, &reply.front(), reply.size(), 0);
if (bytes_recv == -1) {
std::cerr << "Error while receiving bytes\n";
return -6;
}
std::cout << "\nClient recieved: " << reply << std::endl;
close(sockFD);
freeaddrinfo(p);
return 0;
}