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Serveur d'écho simultané TCP

Dans cet exemple, nous allons créer un serveur d'écho simple qui écoutera sur le port spécifié et sera capable de gérer les nouvelles connexions:

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <time.h>

/**
  Connection handler - this will be executed in
  the new process, after forking, and it will read
  all the data from the socket, while available and
  to echo it on the local terminal.

  Params:
    sd = socket to the client
*/
#define BUF_SIZE (1024)

int echo_client(int sd) 
{
    int result = 0; 

    char buf[BUF_SIZE + 1] = {0};

    ssize_t n_read;
    while (0 < (n_read = read(sd, buf, BUF_SIZE))) 
    {
        buf[n_read] = '\0';
        printf("%s\n", buf);
    }

    if (0 > n_read)
    {
      perror("read() failed");
      result = -1;
    }
    else
    {
      fprintf(stderr, "The other side orderly shut down the connection.\n");
    }

    close(sd);

    return result;
}


int main(void)
{
    // Create a listening socket
    int listening_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (listening_socket == -1)
    {
        perror("socket() failed");
        return EXIT_FAILURE;
    }

    // Bind it to port 15000.
    unsigned short listening_port = 15000;

    struct sockaddr_in addr = {0};
    addr.sin_family = AF_INET;
    addr.sin_port = htons(listening_port);

    socklen_t sock_len = sizeof(addr);

    if (0 > (bind(listening_socket, (const struct sockaddr*) &addr, sock_len)))
    {
        perror("bind() failed");
        return EXIT_FAILURE;
    }

    // Start listening
    if (0 > listen(listening_socket, 0))
    {
        perror("listen() failed");
        return EXIT_FAILURE;
    }

    // Accept new connections, fork the new process for handling
    // and handle the connection in the new process, while the parent
    // is waiting for another connection to arrive.
    int accepted_socket = 0;
    while (0 < (accepted_socket =
                  accept(listening_socket, (struct sockaddr*) &addr, &sock_len)))
    {
        pid_t pid_child = fork();

        if (0 > pid_child)
        {
            perror("fork() failed");
            return EXIT_FAILURE;
        }
        else if (0 == pid_child)
        {
            // inside the forked child here
            close(listening_socket); // The child does not need this any more. 

            echo_client(accepted_socket);

            return EXIT_SUCCESS;
        }

        // Inside parent process, since file descriptors are reference
        // counted, we need to close the client socket
        close(accepted_socket);
    }

    if (0 > accepted_socket)
    {
        perror("accept() failed");
        return EXIT_FAILURE;
    }

    return EXIT_SUCCESS;
}

Activation de TCP keepalive côté serveur

Ceci est un exemple client-serveur. Le processus transforme et exécute le client dans le processus parent et le serveur dans le processus enfant:

  • le client se connecte au serveur et attend que le serveur se ferme;
  • le serveur accepte la connexion du client, active le keepalive et attend tout signal.

Keepalive est configuré en utilisant les options suivantes décrites dans les pages de manuel socket(7) et tcp(7) :

  • SO_KEEPALIVE - permet d'envoyer des messages SO_KEEPALIVE
  • TCP_KEEPIDLE - le temps (en secondes) TCP_KEEPIDLE la connexion doit rester inactive avant que TCP ne commence à envoyer des sondes keepalive
  • TCP_KEEPINTVL - le temps (en secondes) entre les sondes individuelles de keepalive
  • TCP_KEEPCNT - le nombre maximal de sondes keepalive que TCP doit envoyer avant de supprimer la connexion

Code source:

#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/signal.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netinet/tcp.h>

#define check(expr) if (!(expr)) { perror(#expr); kill(0, SIGTERM); }

void enable_keepalive(int sock) {
    int yes = 1;
    check(setsockopt(
        sock, SOL_SOCKET, SO_KEEPALIVE, &yes, sizeof(int)) != -1);

    int idle = 1;
    check(setsockopt(
        sock, IPPROTO_TCP, TCP_KEEPIDLE, &idle, sizeof(int)) != -1);

    int interval = 1;
    check(setsockopt(
        sock, IPPROTO_TCP, TCP_KEEPINTVL, &interval, sizeof(int)) != -1);

    int maxpkt = 10;
    check(setsockopt(
        sock, IPPROTO_TCP, TCP_KEEPCNT, &maxpkt, sizeof(int)) != -1);
}

int main(int argc, char** argv) {
    check(argc == 2);

    struct sockaddr_in addr;
    addr.sin_family = AF_INET;
    addr.sin_port = htons(12345);
    check(inet_pton(AF_INET, argv[1], &addr.sin_addr) != -1);

    int server = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    check(server != -1);

    int yes = 1;
    check(setsockopt(server, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != -1);

    check(bind(server, (struct sockaddr*)&addr, sizeof(addr)) != -1);
    check(listen(server, 1) != -1);

    if (fork() == 0) {
        int client = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        check(client != -1);
        check(connect(client, (struct sockaddr*)&addr, sizeof(addr)) != -1);
        printf("connected\n");
        pause();
    }
    else {
        int client = accept(server, NULL, NULL);
        check(client != -1);
        enable_keepalive(client);
        printf("accepted\n");
        wait(NULL);
    }

    return 0;
}

Les paquets Keepalive peuvent être surveillés à l'aide de tcpdump .

Exemple d'utilisation:

$ ./a.out 127.0.0.1 &
[1] 14010
connected
accepted

$ tcpdump -n -c4 -ilo port 12345
dropped privs to tcpdump
tcpdump: verbose output suppressed, use -v or -vv for full protocol decode
listening on lo, link-type EN10MB (Ethernet), capture size 262144 bytes
18:00:35.173892 IP 127.0.0.1.12345 > 127.0.0.1.60998: Flags [.], ack 510307430, win 342, options [nop,nop,TS val 389745775 ecr 389745675], length 0
18:00:35.173903 IP 127.0.0.1.60998 > 127.0.0.1.12345: Flags [.], ack 1, win 342, options [nop,nop,TS val 389745775 ecr 389745075], length 0
18:00:36.173886 IP 127.0.0.1.12345 > 127.0.0.1.60998: Flags [.], ack 1, win 342, options [nop,nop,TS val 389745875 ecr 389745775], length 0
18:00:36.173898 IP 127.0.0.1.60998 > 127.0.0.1.12345: Flags [.], ack 1, win 342, options [nop,nop,TS val 389745875 ecr 389745075], length 0
4 packets captured
8 packets received by filter
0 packets dropped by kernel

Serveur itératif de jour TCP

Ceci est un serveur itératif TCP de jour gardé aussi simple que possible.

#include <sys/types.h>   /* predefined types */ 
#include <unistd.h>      /* unix standard library */ 
#include <arpa/inet.h>   /* IP addresses conversion utilities */ 
#include <netinet/in.h>  /* sockaddr_in structure definition */
#include <sys/socket.h>  /* berkley socket library */ 
#include <stdio.h>       /* standard I/O library */ 
#include <string.h>      /* include to have memset */ 
#include <stdlib.h>      /* include to have exit */ 
#include <time.h>        /* time manipulation primitives */
 
#define MAXLINE 80 
#define BACKLOG 10 
 
int main(int argc, char *argv[]) 
{  
    int list_fd, conn_fd;  
    struct sockaddr_in serv_add; 
    char buffer[MAXLINE]; 
    time_t timeval; 
 
    /* socket creation third parameter should be IPPROTO_TCP but 0 is an
     * accepted value */  
    list_fd = socket(AF_INET, SOCK_STREAM, 0);
         
    /* address initialization */ 
    memset(&serv_add, 0, sizeof(serv_add));        /* init the server address */ 
    serv_add.sin_family = AF_INET;                 /* address type is IPV4 */ 
    serv_add.sin_port = htons(13);                 /* daytime port is 13 */ 
    serv_add.sin_addr.s_addr = htonl(INADDR_ANY);  /* connect from anywhere */ 
     
    /* bind socket */ 
    bind(list_fd, (struct sockaddr *)&serv_add, sizeof(serv_add));
        
    /* listen on socket */ 
    listen(list_fd, BACKLOG);

    while (1) 
    { 
        /* accept connection */ 
        conn_fd = accept(list_fd, (struct sockaddr *) NULL, NULL);
           
        timeval = time(NULL); 
        snprintf(buffer, sizeof(buffer), "%.24s\r\n", ctime(&timeval)); 
         
        write(conn_fd, buffer, strlen(buffer)); /* write daytime to client */ 
         
        close(conn_fd); 
    } 
     
    /* normal exit */ 
    close(list_fd); 
    exit(0); 
}

TCP Client de jour

Ceci est un client de jour TCP gardé aussi simple que possible.

#include <unistd.h>      /* unix standard library */
#include <arpa/inet.h>   /* IP addresses manipulation utilities */
#include <netinet/in.h>  /* sockaddr_in structure definition */
#include <sys/socket.h>  /* berkley socket library */
#include <stdio.h>       /* standard I/O library */
#include <string.h>      /* include to have memset*/
#include <stdlib.h>      /* include to have exit*/

#define MAXLINE 1024

int main(int argc, char *argv[])
{
    int sock_fd;
    int nread;
    struct sockaddr_in serv_add;
    char buffer[MAXLINE];

    /* socket creation third parameter should be IPPROTO_TCP but 0 is an
     * accepted value*/
    sock_fd = socket(AF_INET, SOCK_STREAM, 0);

    /* address initialization */
    memset(&serv_add, 0, sizeof(serv_add));     /* init the server address */
    serv_add.sin_family = AF_INET;              /* address type is IPV4 */
    serv_add.sin_port = htons(13);              /* daytime post is 13 */

    /* using inet_pton to build address */
    inet_pton(AF_INET, argv[1], &serv_add.sin_addr);

    /* connect to the server */
    connect(sock_fd, (struct sockaddr *)&serv_add, sizeof(serv_add));

    /* read daytime from server */
    while ((nread = read(sock_fd, buffer, MAXLINE)) > 0)
    {
        buffer[nread] = 0;
        if (fputs(buffer, stdout) == EOF)
        {
            perror("fputs error"); /* write daytime on stdout */
            return -1;
        }
    }

    close(sock_fd);
    exit(0);
}

Bases Socket

Il existe quatre types de sockets disponibles dans les API POSIX: TCP, UDP, UNIX et (éventuellement) RAW. Les sockets de domaine Unix peuvent agir comme des sockets de flux ou comme des sockets de datagrammes.

Certains types de terminaux:

  1. struct sockaddr - type de point final universel. En règle générale, les autres types de points de terminaison concrets ne sont convertis dans ce type que dans les appels posix.
  2. struct sockaddr_in - noeud final IPv4
struct sockaddr_in {
    sa_family_t sin_family;
    in_port_t sin_port;            /* Port number.  */
    struct in_addr sin_addr;       /* Internet address.  */
};
struct in_addr {
    in_addr_t s_addr;
};
  1. struct sockaddr_in6 - Point de terminaison IPv6
struct sockaddr_in6 {
    sa_family_t sin6_family;
    in_port_t sin6_port;    /* Transport layer port # */
    uint32_t sin6_flowinfo;    /* IPv6 flow information */
    struct in6_addr sin6_addr;    /* IPv6 address */
    uint32_t sin6_scope_id;    /* IPv6 scope-id */
};
  1. struct sockaddr_un .
struct sockaddr_un {
    sa_family_t sun_family;               /* AF_UNIX */
    char        sun_path[108];            /* pathname */
};

Programme entier

#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <unistd.h>

#define DESIRED_ADDRESS "127.0.0.1"
#define DESIRED_PORT 3500
#define BUFSIZE 512

int main()
{
    // ADDRESS PART
    // MAIN PART
    close(sock);
    return EXIT_SUCCESS;
}

Création d'un noeud final IPv4

struct sockaddr_in addr = {0};
addr.sin_family = AF_INET;
addr.sin_port = htons(DESIRED_PORT); /*converts short to
                                       short with network byte order*/
addr.sin_addr.s_addr = inet_addr(DESIRED_ADDRESS);

Extrait de serveur TCP

int sock = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == -1) {
    perror("Socket creation error");
    return EXIT_FAILURE;
}

if (bind(sock, (struct sockaddr*) &addr, sizeof(addr)) == -1) {
    perror("Bind error");
    close(sock);
    return EXIT_FAILURE;
}

if (listen(sock, 1/*length of connections queue*/) == -1) {
    perror("Listen error");
    close(sock);
    return EXIT_FAILURE;
}

socklen_t socklen = sizeof addr;
int client_sock = accept(sock, &addr, &socklen); /* 2nd and 3rd argument may be NULL. */
if (client_sock == -1) {
    perror("Accept error");
    close(sock);
    return EXIT_FAILURE;
}

printf("Client with IP %s connected\n", inet_ntoa(addr.sin_addr));

char buf[BUFSIZE];
if (send(sock, "hello", 5, 0) == -1) {
    perror("Send error");
    close(client_sock);
    close(sock);
    return EXIT_FAILURE;
}

ssize_t readden = recv(sock, buf, BUFSIZE, 0);
if (readden < 0) {
    perror("Receive error");
    close(client_sock);
    close(sock);
    return EXIT_FAILURE;
}
else if (readden == 0) {
  fprintf(stderr, "Client orderly shut down the connection.\n");
}
else {readden > 0) {
    if (readden < BUFSIZE)
    {
      fprintf(stderr, "Received less bytes (%zd) then requested (%d).\n", 
        readden, BUFSIZE);
    }

    write (STDOUT_FILENO, buf, readden);
}

Extrait de client TCP

int sock = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == -1) {
    perror("Socket creation error");
    return EXIT_FAILURE;
}
if (connect(sock, (struct sockaddr*) &addr, sizeof(addr)) == -1) {
    perror("Connection error");
    close(sock);
    return EXIT_FAILURE;
}

char buf[BUFSIZE];
if (send(sock, "hello", 5, 0); /*write may be also used*/ == -1) {
    perror("Send error");
    close(client_sock);
    close(sock);
    return EXIT_FAILURE;
}

ssize_t readden = recv(sock, buf, BUFSIZE, 0); /*read may be also used*/
if (readden < 0) {
    perror("Receive error");
    close(client_sock);
    close(sock);
    return EXIT_FAILURE;
}
else if (readden == 0)
{
    fprintf(stderr, "Client orderly shut down the connection.\n");
}
else /* if (readden > 0) */ {
    if (readden < BUFSIZE)
    {
      fprintf(stderr, "Received less bytes (%zd) then requested (%d).\n", 
        readden, BUFSIZE);
    }

    write (STDOUT_FILENO, buf, readden);
}  

Extrait de serveur UDP

int sock = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == -1) {
    perror("Socket creation error");
    return EXIT_FAILURE;
}
if (bind(sock, (struct sockaddr*) &addr, sizeof(addr)) == -1) {
    perror("Bind error");
    close(sock);
    return EXIT_FAILURE;
}

char buf[BUFSIZE];
ssize_t readden = recvfrom(sock, buf, BUFSIZE, 0, &addr, sizeof(addr));
if (readden > 0) {
    printf("Client with IP %s sent datagram\n", inet_ntoa(addr.sin_addr));
    write (STDOUT_FILENO, buf, readden);
}
sendto(sock, "hello", 5, 0, &addr, sizeof(addr));

Accepter des connexions sur une prise de blocage

Programme AC qui souhaite accepter les connexions réseau (agir comme un « serveur ») doit d' abord créer un socket lié à l'adresse « INADDR_ANY » et appeler listen là - dessus. Ensuite, il peut appeler accept sur le socket du serveur pour bloquer jusqu'à ce qu'un client se connecte.

//Create the server socket
int servsock = socket(AF_INET, SOCK_STREAM, 0);
if(servsock < 0) perror("Failed to create a socket");

int enable = 1;
setsockopt(servsock, SOL_SOCKET, SO_REUSEADDR, (char*)&enable, sizeof(int));

//Bind to "any" address with a specific port to listen on that port
int port = 12345;
sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(port);

if(bind(servsock, (sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
    perror("Error binding to socket");

listen(servsock, 5);

//Accept a client
struct sockaddr_storage client_addr_info;
socklen_t len = sizeof client_addr_info;

int clientsock = accept(servsock, (struct sockaddr*)&client_addr_info, &len);

//Now you can call read, write, etc. on the client socket

La structure sockaddr_storage qui est transmise à accept peut être utilisée pour récupérer des informations sur le client connecté. Par exemple, voici comment déterminer l'adresse IP du client:

char client_ip_str[INET6_ADDRSTRLEN + 1];
if(client_addr_info.ss_family == AF_INET) {
    // Client has an IPv4 address
    struct sockaddr_in *s = (struct sockaddr_in *)&client_addr_info;
    inet_ntop(AF_INET, &s->sin_addr, client_ip_str, sizeof(client_ip_str));
} else {  // AF_INET6
    // Client has an IPv6 address
    struct sockaddr_in6 *s = (struct sockaddr_in6 *)&client_addr_info;
    inet_ntop(AF_INET6, &s->sin6_addr, client_ip_str, sizeof(client_ip_str));
}

Connexion à un hôte distant

POSIX.1-2008

Étant donné le nom d'un serveur en tant que chaîne, char* servername et un numéro de port, int port , le code suivant crée et ouvre un socket connecté à ce serveur. Le "nom" du serveur peut être un nom DNS, tel que "www.stackoverflow.com", ou une adresse IP en notation standard, telle que "192.30.253.113"; l'un ou l'autre des formats d'entrée est valide pour gethostbyname (qui a été supprimé de POSIX.1-2008 ).

char * server = "www.example.com";

int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0) 
  perror("Failed to create a socket");

hostent *server = gethostbyname(servername);
if (server == NULL) 
  perror("Host lookup failed");

char server_ip_str[server->h_length];
inet_ntop(AF_INET, server->h_addr, server_ip_str, server->h_length);

sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
memcpy(&serv_addr.sin_addr.s_addr, server->h_addr, server->h_length);

if (connect(sock, (sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
    perror("Failed to connect");

// Now you can call read, write, etc. on the socket.

close(sock);

Lire et écrire sur une prise de blocage

Même lorsque les sockets sont en mode "blocage", les opérations de read et d' write sur celles-ci ne lisent et ne écrivent pas nécessairement toutes les données disponibles pour être lues ou écrites. Pour écrire un tampon entier dans un socket ou lire une quantité connue de données depuis un socket, il faut les appeler en boucle.

/*
 * Writes all bytes from buffer into sock. Returns true on success, false on failure.
 */
bool write_to_socket(int sock, const char* buffer, size_t size) {
    size_t total_bytes = 0;
    while(total_bytes < size) {
        ssize_t bytes_written = write(sock, buffer + total_bytes, size - total_bytes);
        if(bytes_written >= 0) {
            total_bytes += bytes_written;
        } else if(bytes_written == -1 && errno != EINTR) {
            return false;
        }
    }
    return true;
}
/*
 * Reads size bytes from sock into buffer. Returns true on success; false if
 * the socket returns EOF before size bytes can be read, or if there is an
 * error while reading.
 */
bool read_from_socket(int sock, char* buffer, size_t size) {
    size_t total_bytes = 0;
    while(total_bytes < size) {
        ssize_t new_bytes = read(sock, buffer + total_bytes, size - total_bytes);
        if(new_bytes > 0) {
            total_bytes += new_bytes;
        } else if(new_bytes == 0 || (new_bytes == -1 && errno != EINTR)) {
            return false;
        }
    }
    return true;
}


Modified text is an extract of the original Stack Overflow Documentation
Sous licence CC BY-SA 3.0
Non affilié à Stack Overflow