wpf
Prise en charge de la diffusion vidéo en continu et de l'affectation des tableaux de pixels à un contrôle d'image
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Paramètres
Paramètres | Détails |
---|---|
PixelHeight (System.Int32) | La hauteur de l'image en unités de pixels d'image |
PixelWidth (System.Int32) | La largeur de l'image en unités de pixels d'image |
PixelFormat (System.Windows.Media.PixelFormat) | La largeur de l'image en unités de pixels d'image |
Des pixels | Tout ce qui implémente IList <T> - y compris le tableau d'octets C # |
DpiX | Spécifie le Dpi horizontal - Facultatif |
DpiY | Spécifie le Dpi vertical - Facultatif |
Remarques
- Assurez-vous de référencer l' assembly System.Windows.Interactivity afin que l'analyseur XAML reconnaisse la déclaration xmlns: i .
- Notez que l'instruction xmlns: b correspond à l'espace de noms où réside l'implémentation du comportement
- L'exemple suppose une connaissance pratique des expressions de liaison et de XAML.
- Ce comportement prend en charge l'affectation de pixels à une image sous la forme d'un tableau d'octets, même si le type de propriété de dépendance est spécifié en tant qu'IList . Cela fonctionne car le tableau d'octets C # implémente le IList interface.
- Le comportement atteint de très hautes performances et peut être utilisé pour le streaming vidéo
- N'affectez pas la propriété de dépendance à la source de l'image - liez plutôt la propriété de dépendance Pixels
- Les propriétés Pixels, PixelWidth, PixelHeight et PixelFormat doivent être affectées aux pixels à afficher
- L'attribution de la propriété de l'ordre de dépendance n'a pas d'importance
Mise en œuvre du comportement
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interactivity;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace MyBehaviorAssembly
{
public class PixelSupportBehavior : Behavior<Image>
{
public static readonly DependencyProperty PixelsProperty = DependencyProperty.Register(
"Pixels", typeof (IList<byte>), typeof (PixelSupportBehavior), new PropertyMetadata(default(IList<byte>),OnPixelsChanged));
private static void OnPixelsChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (PixelSupportBehavior) d;
var pixels = (IList<byte>) e.NewValue;
b.RenderPixels(pixels);
}
public IList<byte> Pixels
{
get { return (IList<byte>) GetValue(PixelsProperty); }
set { SetValue(PixelsProperty, value); }
}
public static readonly DependencyProperty PixelFormatProperty = DependencyProperty.Register(
"PixelFormat", typeof (PixelFormat), typeof (PixelSupportBehavior), new PropertyMetadata(PixelFormats.Default,OnPixelFormatChanged));
private static void OnPixelFormatChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (PixelSupportBehavior) d;
var pixelFormat = (PixelFormat) e.NewValue;
if(pixelFormat==PixelFormats.Default)
return;
b._pixelFormat = pixelFormat;
b.InitializeBufferIfAttached();
}
public PixelFormat PixelFormat
{
get { return (PixelFormat) GetValue(PixelFormatProperty); }
set { SetValue(PixelFormatProperty, value); }
}
public static readonly DependencyProperty PixelWidthProperty = DependencyProperty.Register(
"PixelWidth", typeof (int), typeof (PixelSupportBehavior), new PropertyMetadata(default(int),OnPixelWidthChanged));
private static void OnPixelWidthChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (PixelSupportBehavior)d;
var value = (int)e.NewValue;
if(value<=0)
return;
b._pixelWidth = value;
b.InitializeBufferIfAttached();
}
public int PixelWidth
{
get { return (int) GetValue(PixelWidthProperty); }
set { SetValue(PixelWidthProperty, value); }
}
public static readonly DependencyProperty PixelHeightProperty = DependencyProperty.Register(
"PixelHeight", typeof (int), typeof (PixelSupportBehavior), new PropertyMetadata(default(int),OnPixelHeightChanged));
private static void OnPixelHeightChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (PixelSupportBehavior)d;
var value = (int)e.NewValue;
if (value <= 0)
return;
b._pixelHeight = value;
b.InitializeBufferIfAttached();
}
public int PixelHeight
{
get { return (int) GetValue(PixelHeightProperty); }
set { SetValue(PixelHeightProperty, value); }
}
public static readonly DependencyProperty DpiXProperty = DependencyProperty.Register(
"DpiX", typeof (int), typeof (PixelSupportBehavior), new PropertyMetadata(96,OnDpiXChanged));
private static void OnDpiXChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (PixelSupportBehavior)d;
var value = (int)e.NewValue;
if (value <= 0)
return;
b._dpiX = value;
b.InitializeBufferIfAttached();
}
public int DpiX
{
get { return (int) GetValue(DpiXProperty); }
set { SetValue(DpiXProperty, value); }
}
public static readonly DependencyProperty DpiYProperty = DependencyProperty.Register(
"DpiY", typeof (int), typeof (PixelSupportBehavior), new PropertyMetadata(96,OnDpiYChanged));
private static void OnDpiYChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (PixelSupportBehavior)d;
var value = (int)e.NewValue;
if (value <= 0)
return;
b._dpiY = value;
b.InitializeBufferIfAttached();
}
public int DpiY
{
get { return (int) GetValue(DpiYProperty); }
set { SetValue(DpiYProperty, value); }
}
private IntPtr _backBuffer = IntPtr.Zero;
private int _bytesPerPixel;
private const int BitsPerByte = 8;
private int _pixelWidth;
private int _pixelHeight;
private int _dpiX;
private int _dpiY;
private Int32Rect _imageRectangle;
private readonly GCHandle _defaultGcHandle = new GCHandle();
private PixelFormat _pixelFormat;
private int _byteArraySize;
private WriteableBitmap _bitMap;
private bool _attached;
protected override void OnAttached()
{
_attached = true;
InitializeBufferIfAttached();
}
private void InitializeBufferIfAttached()
{
if(_attached==false)
return;
ReevaluateBitsPerPixel();
RecomputeByteArraySize();
ReinitializeImageSource();
}
private void ReevaluateBitsPerPixel()
{
var f = _pixelFormat;
if (f == PixelFormats.Default)
{
_bytesPerPixel = 0;
return;
};
_bytesPerPixel = f.BitsPerPixel/BitsPerByte;
}
private void ReinitializeImageSource()
{
var f = _pixelFormat;
var h = _pixelHeight;
var w = _pixelWidth;
if (w<=0|| h<=0 || f== PixelFormats.Default)
return;
_imageRectangle = new Int32Rect(0, 0, w, h);
_bitMap = new WriteableBitmap(w, h, _dpiX, _dpiY, f, null);
_backBuffer = _bitMap.BackBuffer;
AssociatedObject.Source = _bitMap;
}
private void RenderPixels(IList<byte> pixels)
{
if (pixels == null)
{
return;
}
var buffer = _backBuffer;
if (buffer == IntPtr.Zero)
return;
var size = _byteArraySize;
var gcHandle = _defaultGcHandle;
var allocated = false;
var bitMap = _bitMap;
var rect = _imageRectangle;
var w = _pixelWidth;
var locked = false;
try
{
gcHandle = GCHandle.Alloc(pixels, GCHandleType.Pinned);
allocated = true;
bitMap.Lock();
locked = true;
var ptr = gcHandle.AddrOfPinnedObject();
_bitMap.WritePixels(rect, ptr, size,w);
}
finally
{
if(locked)
bitMap.Unlock();
if (allocated)
gcHandle.Free();
}
}
private void RecomputeByteArraySize()
{
var h = _pixelHeight;
var w = _pixelWidth;
var bpp = _bytesPerPixel;
if (w<=0|| h<=0 || bpp<=0)
return;
_byteArraySize = (w * h * bpp);
}
public PixelSupportBehavior()
{
_pixelFormat = PixelFormats.Default;
}
}
}
Utilisation XAML
<UserControl x:Class="Example.View"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:b="clr-namespace:MyBehaviorAssembly;assembly=MyBehaviorAssembly"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
mc:Ignorable="d"
d:DesignHeight="200" d:DesignWidth="200"
>
<Image Stretch="Uniform">
<i:Interaction.Behaviors>
<b:PixelSupportBehavior
PixelHeight="{Binding PixelHeight}"
PixelWidth="{Binding PixelWidth}"
PixelFormat="{Binding PixelFormat}"
Pixels="{Binding Pixels}"
/>
</i:Interaction.Behaviors>
</Image>
</UserControl>
Modified text is an extract of the original Stack Overflow Documentation
Sous licence CC BY-SA 3.0
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