TypeScript
TypeScriptコアタイプ
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構文
- let variableName:VariableType;
- 関数functionName(parameterName:VariableType、parameterWithDefault:VariableType = ParameterDefault、optionalParameter?:VariableType、... variardicParameter:VariableType []):ReturnType {/*...*/};
ブール
ブール値は、True / False値を割り当てる目的で、TypeScriptの最も基本的なデータ型を表します。
// set with initial value (either true or false)
let isTrue: boolean = true;
// defaults to 'undefined', when not explicitely set
let unsetBool: boolean;
// can also be set to 'null' as well
let nullableBool: boolean = null;
数
JavaScriptと同様に、数値は浮動小数点値です。
let pi: number = 3.14; // base 10 decimal by default
let hexadecimal: number = 0xFF; // 255 in decimal
ECMAScript 2015では、バイナリと8進数を使用できます。
let binary: number = 0b10; // 2 in decimal
let octal: number = 0o755; // 493 in decimal
文字列
テキスト形式:
let singleQuotes: string = 'single';
let doubleQuotes: string = "double";
let templateString: string = `I am ${ singleQuotes }`; // I am single
アレイ
値の配列:
let threePigs: number[] = [1, 2, 3];
let genericStringArray: Array<string> = ['first', '2nd', '3rd'];
列挙型
1組の数値の名前を指定する型。
数値の既定値は0です。
enum Day { Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday };
let bestDay: Day = Day.Saturday;
デフォルトの開始番号を設定する:
enum TenPlus { Ten = 10, Eleven, Twelve }
または値を割り当てる:
enum MyOddSet { Three = 3, Five = 5, Seven = 7, Nine = 9 }
どれか
タイプが不明なany
は、次のany
を使用できます。
let anything: any = 'I am a string';
anything = 5; // but now I am the number 5
空
型を全く持たない場合、何も返さない関数によく使用されます:
function log(): void {
console.log('I return nothing');
}
void
型null
またはundefined
のみを割り当てることができます。
タプル
既知の、おそらく異なるタイプの配列型
let day: [number, string];
day = [0, 'Monday']; // valid
day = ['zero', 'Monday']; // invalid: 'zero' is not numeric
console.log(day[0]); // 0
console.log(day[1]); // Monday
day[2] = 'Saturday'; // valid: [0, 'Saturday']
day[3] = false; // invalid: must be union type of 'number | string'
関数の引数と戻り値の型。数
TypeScriptで関数を作成するときには、関数の引数のデータ型と戻り値のデータ型を指定できます
例:
function sum(x: number, y: number): number {
return x + y;
}
ここで、 x: number, y: number
という構文は、関数が2つの引数x
とy
を受け入れることができることを意味し、数字と(...): number {
のみであることができます(...): number {
戻り値が数字
使用法:
sum(84 + 76) // will be return 160
注意:
あなたはそうすることはできません
function sum(x: string, y: string): number {
return x + y;
}
または
function sum(x: number, y: number): string {
return x + y;
}
次のエラーが表示されます。
error TS2322: Type 'string' is not assignable to type 'number'
、 error TS2322: Type 'number' is not assignable to type 'string'
それぞれerror TS2322: Type 'number' is not assignable to type 'string'
関数の引数と戻り値の型。文字列
例:
function hello(name: string): string {
return `Hello ${name}!`;
}
構文name: string
は、関数が1つのname
引数を受け入れることができることを意味し、この引数はstringおよび(...): string {
のみであることができ(...): string {
戻り値が文字列
使用法:
hello('StackOverflow Documentation') // will be return Hello StackOverflow Documentation!
文字列型
文字列型では、文字列が持つことができる正確な値を指定できます。
let myFavoritePet: "dog";
myFavoritePet = "dog";
他の文字列ではエラーが発生します。
// Error: Type '"rock"' is not assignable to type '"dog"'.
// myFavoritePet = "rock";
タイプエイリアスとユニオンタイプと一緒にenumのような動作が得られます。
type Species = "cat" | "dog" | "bird";
function buyPet(pet: Species, name: string) : Pet { /*...*/ }
buyPet(myFavoritePet /* "dog" as defined above */, "Rocky");
// Error: Argument of type '"rock"' is not assignable to parameter of type "'cat' | "dog" | "bird". Type '"rock"' is not assignable to type '"bird"'.
// buyPet("rock", "Rocky");
文字列リテラルタイプは、過負荷を区別するために使用できます。
function buyPet(pet: Species, name: string) : Pet;
function buyPet(pet: "cat", name: string): Cat;
function buyPet(pet: "dog", name: string): Dog;
function buyPet(pet: "bird", name: string): Bird;
function buyPet(pet: Species, name: string) : Pet { /*...*/ }
let dog = buyPet(myFavoritePet /* "dog" as defined above */, "Rocky");
// dog is from type Dog (dog: Dog)
ユーザー定義型ガードの場合はうまく機能します。
interface Pet {
species: Species;
eat();
sleep();
}
interface Cat extends Pet {
species: "cat";
}
interface Bird extends Pet {
species: "bird";
sing();
}
function petIsCat(pet: Pet): pet is Cat {
return pet.species === "cat";
}
function petIsBird(pet: Pet): pet is Bird {
return pet.species === "bird";
}
function playWithPet(pet: Pet){
if(petIsCat(pet)) {
// pet is now from type Cat (pet: Cat)
pet.eat();
pet.sleep();
} else if(petIsBird(pet)) {
// pet is now from type Bird (pet: Bird)
pet.eat();
pet.sing();
pet.sleep();
}
}
完全なコード例
let myFavoritePet: "dog";
myFavoritePet = "dog";
// Error: Type '"rock"' is not assignable to type '"dog"'.
// myFavoritePet = "rock";
type Species = "cat" | "dog" | "bird";
interface Pet {
species: Species;
name: string;
eat();
walk();
sleep();
}
interface Cat extends Pet {
species: "cat";
}
interface Dog extends Pet {
species: "dog";
}
interface Bird extends Pet {
species: "bird";
sing();
}
// Error: Interface 'Rock' incorrectly extends interface 'Pet'. Types of property 'species' are incompatible. Type '"rock"' is not assignable to type '"cat" | "dog" | "bird"'. Type '"rock"' is not assignable to type '"bird"'.
// interface Rock extends Pet {
// type: "rock";
// }
function buyPet(pet: Species, name: string) : Pet;
function buyPet(pet: "cat", name: string): Cat;
function buyPet(pet: "dog", name: string): Dog;
function buyPet(pet: "bird", name: string): Bird;
function buyPet(pet: Species, name: string) : Pet {
if(pet === "cat") {
return {
species: "cat",
name: name,
eat: function () {
console.log(`${this.name} eats.`);
}, walk: function () {
console.log(`${this.name} walks.`);
}, sleep: function () {
console.log(`${this.name} sleeps.`);
}
} as Cat;
} else if(pet === "dog") {
return {
species: "dog",
name: name,
eat: function () {
console.log(`${this.name} eats.`);
}, walk: function () {
console.log(`${this.name} walks.`);
}, sleep: function () {
console.log(`${this.name} sleeps.`);
}
} as Dog;
} else if(pet === "bird") {
return {
species: "bird",
name: name,
eat: function () {
console.log(`${this.name} eats.`);
}, walk: function () {
console.log(`${this.name} walks.`);
}, sleep: function () {
console.log(`${this.name} sleeps.`);
}, sing: function () {
console.log(`${this.name} sings.`);
}
} as Bird;
} else {
throw `Sorry we don't have a ${pet}. Would you like to buy a dog?`;
}
}
function petIsCat(pet: Pet): pet is Cat {
return pet.species === "cat";
}
function petIsDog(pet: Pet): pet is Dog {
return pet.species === "dog";
}
function petIsBird(pet: Pet): pet is Bird {
return pet.species === "bird";
}
function playWithPet(pet: Pet) {
console.log(`Hey ${pet.name}, let's play.`);
if(petIsCat(pet)) {
// pet is now from type Cat (pet: Cat)
pet.eat();
pet.sleep();
// Error: Type '"bird"' is not assignable to type '"cat"'.
// pet.type = "bird";
// Error: Property 'sing' does not exist on type 'Cat'.
// pet.sing();
} else if(petIsDog(pet)) {
// pet is now from type Dog (pet: Dog)
pet.eat();
pet.walk();
pet.sleep();
} else if(petIsBird(pet)) {
// pet is now from type Bird (pet: Bird)
pet.eat();
pet.sing();
pet.sleep();
} else {
throw "An unknown pet. Did you buy a rock?";
}
}
let dog = buyPet(myFavoritePet /* "dog" as defined above */, "Rocky");
// dog is from type Dog (dog: Dog)
// Error: Argument of type '"rock"' is not assignable to parameter of type "'cat' | "dog" | "bird". Type '"rock"' is not assignable to type '"bird"'.
// buyPet("rock", "Rocky");
playWithPet(dog);
// Output: Hey Rocky, let's play.
// Rocky eats.
// Rocky walks.
// Rocky sleeps.
交差点タイプ
交差型は、2つ以上の型のメンバーを結合します。
interface Knife {
cut();
}
interface BottleOpener{
openBottle();
}
interface Screwdriver{
turnScrew();
}
type SwissArmyKnife = Knife & BottleOpener & Screwdriver;
function use(tool: SwissArmyKnife){
console.log("I can do anything!");
tool.cut();
tool.openBottle();
tool.turnScrew();
}
定数列挙型
const Enumは通常のEnumと同じです。コンパイル時にオブジェクトが生成されない点を除きます。代わりに、定数Enumが使用されているところでリテラル値が置換されます。
// Typescript: A const Enum can be defined like a normal Enum (with start value, specifig values, etc.)
const enum NinjaActivity {
Espionage,
Sabotage,
Assassination
}
// Javascript: But nothing is generated
// Typescript: Except if you use it
let myFavoriteNinjaActivity = NinjaActivity.Espionage;
console.log(myFavoritePirateActivity); // 0
// Javascript: Then only the number of the value is compiled into the code
// var myFavoriteNinjaActivity = 0 /* Espionage */;
// console.log(myFavoritePirateActivity); // 0
// Typescript: The same for the other constant example
console.log(NinjaActivity["Sabotage"]); // 1
// Javascript: Just the number and in a comment the name of the value
// console.log(1 /* "Sabotage" */); // 1
// Typescript: But without the object none runtime access is possible
// Error: A const enum member can only be accessed using a string literal.
// console.log(NinjaActivity[myFavoriteNinjaActivity]);
比較のために、通常のEnum
// Typescript: A normal Enum
enum PirateActivity {
Boarding,
Drinking,
Fencing
}
// Javascript: The Enum after the compiling
// var PirateActivity;
// (function (PirateActivity) {
// PirateActivity[PirateActivity["Boarding"] = 0] = "Boarding";
// PirateActivity[PirateActivity["Drinking"] = 1] = "Drinking";
// PirateActivity[PirateActivity["Fencing"] = 2] = "Fencing";
// })(PirateActivity || (PirateActivity = {}));
// Typescript: A normale use of this Enum
let myFavoritePirateActivity = PirateActivity.Boarding;
console.log(myFavoritePirateActivity); // 0
// Javascript: Looks quite similar in Javascript
// var myFavoritePirateActivity = PirateActivity.Boarding;
// console.log(myFavoritePirateActivity); // 0
// Typescript: And some other normale use
console.log(PirateActivity["Drinking"]); // 1
// Javascript: Looks quite similar in Javascript
// console.log(PirateActivity["Drinking"]); // 1
// Typescript: At runtime, you can access an normal enum
console.log(PirateActivity[myFavoritePirateActivity]); // "Boarding"
// Javascript: And it will be resolved at runtime
// console.log(PirateActivity[myFavoritePirateActivity]); // "Boarding"